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Team Sermath

Studio kit

About

Team Sermath is a small team of friends making games. So far: a cooking visual novel that's out now, a co-op arena shooter and a fantasy life sim on the way.

Facts

Logos

lockup

mark

badge

icon

Palette

Fonts

Display · Lilita One

Bananas bounce, wobble and grin.

ABCDEFGHIJKLMNOPQRSTUVWXYZ 0123456789

Body · Nunito

Bananas bounce, wobble and grin. regular 400

Bananas bounce, wobble and grin. bold 700

Bananas bounce, wobble and grin. black 900

How Team Sermath sounds, in store pages, news, social posts and in our games.

Voice and tone

Who we sound like

A small team of friends who make games and are a bit too excited about them. Warm, playful and direct, like the banana in sunglasses: confident, never smug.

Principles

  • Plain first, fun second. Say the thing clearly, then add the wink. A joke never replaces the information.
  • Short sentences. One idea each. Players skim.
  • We, not the company. “We fixed the lobby bug”, not “Team Sermath has resolved an issue”.
  • Talk to the player. “You” and “your friends”, not “users”.
  • Excited, not loud. One exclamation mark per post at most. No ALL CAPS, except in the logo.
  • Honest. No invented quotes, fake scarcity or promises we can’t keep. Say “soon” only when it is soon.

Tone by place

Place Tone
Store pages, trailers Energetic and concrete: what you do in the game, with whom, and why it’s fun.
News and devlogs Friendly and behind-the-scenes. Show the work, admit the bugs.
Social posts The most playful. Short, visual, one idea.
Privacy, EULA, support Calm and plain. No jokes. Clear steps and dates.
Errors and empty states Light, then helpful: a small smile, then what to do next.

Words

Use Avoid
game, play, friends, co-op content, experience, users
we fixed, we added has been resolved, was implemented
wishlist on Steam don’t miss out, act now

The studio name is always Team Sermath: two words, capital T and S. Never TS, Sermath alone, or TeamSermath in running text.